A savvy spec would notice that the first decimal place, supposed to be tenths of a second, changes
way too fast. It's the first thing I noticed. It also really doesn't help when the performers keep
referring to tenths and hundredths of a second as milliseconds. I don't know what kind of
grade-school dropouts magicians are used to performing for, but I think most reasonably educated
people would notice that milliseconds are the one thing this *doesn't* have. Again, it's something I
noticed right off the bat, and I'm not exactly a math wiz.
A shame too, because this could
easily have been addressed by moving the current decimal digits one place over to the right then
adding legit deciseconds, which would actually serve as a further convincer. Yeah yeah, I know,
"I've performed this 100 million times over the last 3,000 years and NOBODY has ever noticed,"
except I'd guess that enough people have indeed noticed but have kept their mouths shut out of
politeness. If the creators addressed this one critical though easily-fixed flaw it would be worth
twice the asking price, but this is just lazy and like too many effects these days relies on specs
not being very bright or perceptive. It's just not 100% well-thought-out. I like to know I'm covered
when I perform an effect, and this doesn't offer full coverage.