This version employs a gimmick, which in turn makes the handling look a bit fiddly. The gimmick must
be rung in and out, as well as manipulated throughout. To me, what makes the original Card Warp (and
many of its later handlings) so powerful, is precisely that you *don't* have any extra cards. While
this version does allow you the novelty of being able to hand the cards out at the end-without
tearing them up-my overall impression is that it is not strong magic. It's more like a puzzle. For a
truly stunning handling of Card Warp, I would recommend learning Bruce Cervon's superfluous Warp II.