The thinking behind the effects in this book aren't terrible by any means... a little too derivative
perhaps, but certainly ok. The problem for me is that just about everything in the book is
predicated on dual reality or pre-show work. There's nothing inherently bad about that, but my own
personal bias is that I prefer effects than are more direct and designed such that they don't
require these sorts of crutches.
If this isn't a problem for you, you may find some
workable ideas in here. But for me, I honestly don't think I found even one.