I like this routine and now I can use it 'routinely'. It is loosely based on the game of Clue for
which I have another effect but, this is more streamlined than my own version based more closely on
the 'game'. I found one little thing that at least confused me, in the directions. I think there is
something of an error in the presentation of the instructions. (Maybe its just me). It is implied
you can use a DIFFERENT 'number' than the spectator chooses when they select the time of the murder,
(and hence the murderer), for secondly identifying the weapon. I have found, you cannot. It seems
it MUST be the same number. Again, I may be doing something wrong, but, after multiple trials/fails,
I found that seems to be the case, based on the instructions. This is no big deal with an easy fix,
once I figured it out! Just use the same number and come up with a script for that portion that
allows you to use the same number chosen the first time. I finally gave up on trying it the way
suggested. It would be 'better' if you COULD use a different number and again, maybe you can, but I
never figured that out. So I spent a LOT of time figuring out Plan B. When I get to the
identification of the weapon, I simply hand the cards to the spectator and say "You gave me the
number 4 for the time, so please move the cards (as shown) four times. They just 'do it'. No
problem. With that exception, this effect presents well, gets a nice reaction and works for somewhat
larger audiences because you can hold up the cards for all to see what is happening with the
spectator. Very 'usable', easy to present and well received by the lay audience. Liam does a good
presentation of the effect and I tend to like those projects with which he is involved.
1 of 1 magicians found this helpful.