Hmmmmmmmm I don't know how I feel about this. I received it and while it is visual and interesting,
I find that might have more negatives then positives.
There is a "Papaercrane moment".
Meaning you have to assemble the gimmick (Not hard and they give you material for one) and modify
the other items so they will work as they require a certain property. Lets say normal AMERICAN coins
will not work as is. You will need something that is not provided, but is really common, and most
probably have it in your garage or kitchen junk drawer.
Then there is a clothing
restriction. No Jacket BUUUUTTTTT......You need to have a wallet. Of a certain color. In a certain
position. On a table.
Now, to be fair, Jason explains how to do it without a wallet, but
the main point he makes SEVERAL times is that you need a LOUD environment. And have to be in a
certain position and have a certain colored table.
Then there is the knack. This effect is
not an out of the box kinda thing. This is definitely a knacky effect. Two parts are knacky. I did
take the time to make the main part of the gimmick and try it out. Jason clearly states that you
need to practice to get the gimmick to do what it needs to do, and I fully believe him. There is a
part of the gimmick that if put together wrong, will make what needs to happen not happen.
I'll say that coins (or other FLAT objects) would be best for this effect and in that regard I
think this is an okay effect. If you want to do the other stuff you see in the demo, there are a few
things to consider.
All in all I am a little on both sides of the fence. BUT for a right
time, right environment this could play pretty well. I see potential for improvement in the gimmick
and might play with it some more to find out if my thoughts are correct.
Not so much a
thumbs down, but definitely not a thumbs up. More just a middle of the road effect, only due to
restrictions.
Just my 2 cents